Calm games that meet every child where they are
Pebble is a set of calm, adjustable learning games for children with special educational needs, from EYFS to KS4. Teachers put them on the classroom whiteboard; parents and carers play them at home on a tablet, phone or laptop. Children never log in, and nothing about them is saved.
For schools
Choose a game, set the rounds, level and sound for your group, and put it on the board with one big Start button. Whole-school plans are paid by invoice.
For families
The same calm games at home, with no adverts, pop-ups or in-game shop. Picture-led, so many games need no reading.
Games by skill area
Literacy & communication
- Letter Garden: A picture appears and the word is read aloud.
- Say What You Want: Build a request from symbol cards, like on a communication board or talker: “I want” + ball + “please”.
- What Are They Doing?: Pip is eating, sleeping, running, jumping and more.
- Where Is It?: Position words such as in, on and under are one of the most common speech and language targets.
- Sort It: Everyday things appear one at a time, and pupils put each one in the right group: food, animals, clothes or toys.
- Rhyme Time: Rhyme is an early step towards phonics.
- Build the Word: Pupils see a picture and hear a word, such as dog, then build it letter by letter in three sound boxes, from left to right.
- Odd One Out: Four pictures: three from one group and one that doesn’t belong, such as an apple, a banana, an orange and a sock.
- Step by Step: Put everyday routines in order: washing hands, making a sandwich and brushing teeth.
- Alien Words: A word appears in the middle of the screen.
Number & thinking
- Shape Match: Pupils see one shape named at the top and pick the matching shape from three big choices.
- Shape Names: Find, name and count the sides of 2D shapes (circle, triangle, square, rectangle, pentagon, hexagon) and 3D shapes (cube, cuboid, sphere, cylinder, cone, pyramid).
- Count the Ducks: Ducks swim onto the pond one at a time.
- Big, Bigger, Biggest: Three or four of the same thing in different sizes, all standing on the same line so they are fair to compare.
- More or Fewer: Two groups of the same objects.
- Make Ten: A ten frame with some counters in it.
- One More, One Less: A number, a row of cubes and a number track.
- Clock Time: A big, clear clock face.
- Pattern Train: Each carriage carries a shape or a fruit in a repeating pattern, and the last carriage is empty.
- Corner Shop: A calm shop counter with real UK coins.
Emotions & social
- Feelings Faces: Pupils look at a friendly face and choose how they feel, or hear a feeling and find the face that shows it.
- Pairs: A calm memory game.
- What Can I Do?: A friend has a big feeling: cross, sad, worried, scared or tired.
- Dress for the Weather: It’s sunny, rainy or snowy today.
- Safe Crossing: Pupils look at a pelican crossing and decide: wait, or cross? The red man stands still and the green man walks, so the signals differ by shape as well as colour.
Senses & listening
- Bubble Pop: Soft bubbles float gently up and wait.
- Draw a Shape: Pupils trace big pre-writing patterns with a finger, pen or the mouse: a line down, a line across, a cross, a circle, then a zigzag, waves and a square.
- Letter Tracing: Pupils trace lower-case letters with a finger, and the letter colours in as they go.
- Calm Breathing: A soft shape slowly grows as you breathe in and shrinks as you breathe out, with gentle counting.
Made for one child, shared with every child
Tell us about a child you teach or care for, and we’ll look at shaping a game around their needs. If it helps them, it joins the library so it can help other children too. Suggest a game.
Calm by design
No timers, no flashing and no loud sounds. Big targets that work with touch, a mouse, a keyboard or the whiteboard. Gentle feedback that never says “wrong”. Every game can be adjusted: fewer choices, more help, sound on or off.
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