Calm games your pupils can play on their own terms
Pebble is a set of calm, adjustable games for SEND classrooms, from EYFS to KS4. Choose a game, set it up for your class, and put it on the interactive whiteboard. No log-in for pupils, and nothing about them is saved.
Games by skill area
Literacy & communication
- Letter Garden: A picture appears and the word is read aloud.
- Where Is It?: Position words such as in, on and under are one of the most common speech and language targets.
- Sort It: Everyday things appear one at a time, and pupils put each one in the right group: food, animals, clothes or toys.
- Rhyme Time: Rhyme is an early step towards phonics.
- Build the Word: Pupils see a picture and hear a word, such as dog, then build it letter by letter in three sound boxes, from left to right.
- Step by Step: Put everyday routines in order: washing hands, making a sandwich and brushing teeth.
- Alien Words: A word appears in the middle of the screen.
Number & thinking
- Shape Match: Pupils see one shape named at the top and pick the matching shape from three big choices.
- Shape Names: Find, name and count the sides of 2D shapes (circle, triangle, square, rectangle, pentagon, hexagon) and 3D shapes (cube, cuboid, sphere, cylinder, cone, pyramid).
- Count the Ducks: Ducks swim onto the pond one at a time.
- Big, Bigger, Biggest: Three or four of the same thing in different sizes, all standing on the same line so they are fair to compare.
- More or Fewer: Two groups of the same objects.
- Make Ten: A ten frame with some counters in it.
- Clock Time: A big, clear clock face.
- Pattern Train: Each carriage carries a shape or a fruit in a repeating pattern, and the last carriage is empty.
- Corner Shop: A calm shop counter with real UK coins.
Emotions & social
- Feelings Faces: Pupils look at a friendly face and choose how they feel, or hear a feeling and find the face that shows it.
- Pairs: A calm memory game.
- Safe Crossing: Pupils look at a pelican crossing and decide: wait, or cross? The red man stands still and the green man walks, so the signals differ by shape as well as colour.
Senses & listening
- Bubble Pop: Soft bubbles float gently up and wait.
- Letter Tracing: Pupils trace lower-case letters with a finger, and the letter colours in as they go.
- Calm Breathing: A soft shape slowly grows as you breathe in and shrinks as you breathe out, with gentle counting.
Designed around your pupils
No timers, no flashing and no loud sounds. Big targets that work with touch, a mouse, a keyboard or the whiteboard. Gentle feedback that never says “wrong”. Every game can be adjusted: fewer choices, more help, sound on or off.
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